Стоял клиент, на котором играл еще на х4 и х12, и патч на 5-ю панельку. После обновы жутко критует: на чара заходит раза с 5-го (криты после ввода пароля на персонажа), а если уж зашло, то бывало просто от поворота камеры и использования любого скила. Но когда повезло и зашел таки (бафнулся, бегаеш, и т.д.) критует при релоге.
2017.11.25 00:20:25
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 0:0:0 2/0 [596]
Есть вероятность, что был поврежден системный файл. Выйдите из программы и сделайте полную проверку файлов игры.(Bad name index -485/528)
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad 5065135)) <- TagName <- FPropertyTag<< <- (After VClamp) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (Package L2UI.MinimapWnd) <- UPackage::Serialize <- LoadObject <- (Package L2UI.MinimapWnd 5065135==5065135/10264965 5065133 1) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI.MinimapWnd.MinimapPos NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCWnd::SetHandle <- NCWindowBase::RegisterChildWindow <- XMLUIData::Create <- XMLMinimapCtrlData::Create <- XMLWindowData::CreateChildRecursively <- XMLWindowData::Create <- XMLDataManager::CreateWindowWithWindowData <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1830, param: <- NConsoleWnd::SetQuestOn <- UQuestAPI::execSetQuestTargetInfo <- UObject::execClassContext <- (QuestTreeWnd Transient.QuestTreeWnd @ Function Interface.QuestTreeWnd.SetQuestOff : 001A) <- UObject:rocessEvent <- (QuestTreeWnd Transient.QuestTreeWnd, Function Interface.QuestTreeWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:720, param: <- UQuestAPI::execRequestQuestList <- UObject::execClassContext <- (QuestTreeWnd Transient.QuestTreeWnd @ Function Interface.QuestTreeWnd.ShowQuestList : 000F) <- UObject:rocessEvent <- (QuestTreeWnd Transient.QuestTreeWnd, Function Interface.QuestTreeWnd.OnShow) <- NCFrameWnd::ShowWindow <- UIGameStateManager::ShowUI <- UIGameState::ShowUI <- UIGameState::OnEnter <- UIGamingState::OnEnter <- UIGameStateManager::SetState <- NConsoleWnd::AcceptGameStart <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 00:22:05
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 0:0:0 2/1 [596]
SetFilePointer Failed 2816377/10264993: 10264973 Неверный дескриптор.
History: FArchiveFileReader::Seek <- LoadObject <- (Texture L2UI.MacroWnd.Macro_Icon1 10264945==10264945/10264965 2816349 794) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI.MacroWnd.Macro_Icon1 NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCTextureCtrl::CreateTexture <- NCTextureCtrl::NCTextureCtrl <- XMLTextureCtrlData::Create <- XMLWindowData::CreateChildRecursively <- XMLWindowData::Create <- XMLDataManager::CreateWindowWithWindowData <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:580, param:Index=34 <- NSystemMessageManager::EndSystemMessageParam <- NConsoleWnd::EndSystemMessageParam <- SystemMessagePacket <- UNetworkHandler::Tick <- Function Name=SystemMessagePa <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 00:25:54
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 0:0:0 2/0 [596]
SetFilePointer Failed 2779403/10264993: 10264973 Неверная функция.
History: FArchiveFileReader::Seek <- LoadObject <- (Package L2UI.HTML 10264945==10264945/10264965 2779375 1) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI.SquareBlank NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCHtmlViewer::RegisterImage <- NCHtmlTagInfo::AlignPosition <- NCHtmlFrame::AlignPosition <- NCHtmlViewer::AnalyzeHtml <- NCHtmlViewer::LoadHtml <- NCServerInfoWnd::LoadHtml <- NCLoginServerWnd::OnEnterState <- UIGameState::OnEnter <- UIGameStateManager::SetState <- NConsoleWnd::ReceiveServerList <- UNetworkHandler::Tick <- Function Name=AttackDeadTarge <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 00:42:36
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 117464:76168:-2709 2/1 [596]
ReadFile failed: Count=0 BufferCount=1 Error=Операция успешно завершена.
History: LoadObject <- (Package L2UI.EtcWndBack 4368734==4368734/10264965 4368734 1) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI.EtcWndBack.AbnormalBack NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCStatusIconCtrl::CopyStatusIconInfo <- NCStatusIconCtrl::AddCol <- UStatusIconHandle::execAddCol <- UObject:rocessEvent <- (AbnormalStatusWnd Transient.AbnormalStatusWnd, Function Interface.AbnormalStatusWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:950, param:ServerID=269115452 Max=1 ClassID_0=1532 SkillLevel_0=1 RemainTime_0=599 Name_0=Enlightenment IconName_0=icon.skill1532 Description_0=Увеличивает Маг. Атк. на 40%, Скор. Маг. на 50%, шанс нанесения крит. удара магией на 30%. Уменьшает расход MP на 90%. Время действия: 20 сек. <- NConsoleWnd::AddAbnormalStatus <- AbnormalStatusUpdatePacket <- UNetworkHandler::Tick <- Function Name=AbnormalStatusU <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Переставил чистый клиент и патч и "о чудо" :
Code : LS8(268) 0:0:0 2/0 [596]
Есть вероятность, что был поврежден системный файл. Выйдите из программы и сделайте полную проверку файлов игры.(Bad name index 4291/528)
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad 5065135)) <- TagName <- FPropertyTag<< <- (After VClamp) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (Package L2UI.MinimapWnd) <- UPackage::Serialize <- LoadObject <- (Package L2UI.MinimapWnd 5065135==5065135/10264965 5065133 1) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI.MinimapWnd.MinimapPos NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCWnd::SetHandle <- NCWindowBase::RegisterChildWindow <- XMLUIData::Create <- XMLMinimapCtrlData::Create <- XMLWindowData::CreateChildRecursively <- XMLWindowData::Create <- XMLDataManager::CreateWindowWithWindowData <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1830, param: <- NConsoleWnd::SetQuestOn <- UQuestAPI::execSetQuestTargetInfo <- UObject::execClassContext <- (QuestTreeWnd Transient.QuestTreeWnd @ Function Interface.QuestTreeWnd.SetQuestOff : 001A) <- UObject:rocessEvent <- (QuestTreeWnd Transient.QuestTreeWnd, Function Interface.QuestTreeWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:720, param: <- UQuestAPI::execRequestQuestList <- UObject::execClassContext <- (QuestTreeWnd Transient.QuestTreeWnd @ Function Interface.QuestTreeWnd.ShowQuestList : 000F) <- UObject:rocessEvent <- (QuestTreeWnd Transient.QuestTreeWnd, Function Interface.QuestTreeWnd.OnShow) <- NCFrameWnd::ShowWindow <- UIGameStateManager::ShowUI <- UIGameState::ShowUI <- UIGameState::OnEnter <- UIGamingState::OnEnter <- UIGameStateManager::SetState <- NConsoleWnd::AcceptGameStart <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 10:22:50
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2618 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 81716:147782:-3469 2/0 [596]
SetFilePointer Failed 7027307/15518146: 15518126 Неверная функция.
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray::Load <- FStaticTexture::GetTextureData <- SEK.cbui141 <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=SEK.cbui141 <- FCanvasUtil::BeginPrimitive <- FCanvasUtil:rawTile <- UCanvas:rawTextTTFToCanvas <- NCGDevice:rawTextTTF <- NCGDevice:rawTextW <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- WM_PAINT <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 10:25:04
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 116941:76665:-2722 2/0 [596]
SetFilePointer Failed 7027307/15518146: 15518126 Неверный дескриптор.
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray::Load <- FStaticTexture::GetTextureData <- SEK.cbui141 <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=SEK.cbui141 <- FCanvasUtil::BeginPrimitive <- FCanvasUtil:rawTile <- UCanvas:rawTextTTFToCanvas <- NCGDevice:rawTextTTF <- NCGDevice:rawTextW <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- WM_PAINT <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 10:26:42
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2617 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 80440:147816:-3507 2/1 [596]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- Size -21 FArray <- FMallocWindows::Realloc <- 00000000 -21 FArray <- FArray::Realloc <- -21*1 <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- L2UI.Control.CheckBox_unable <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=L2UI.Control.CheckBox_unable <- FCanvasUtil::BeginPrimitive <- FCanvasUtil:rawTile <- UCanvas:rawTextTTFToCanvas <- NCGDevice:rawTextTTF <- NCCheckBox::OnPaint <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- WM_PAINT <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 10:28:12
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 80440:147816:-3507 2/1 [596]
ReadFile failed: Count=0 BufferCount=121 Error=Операция успешно завершена.
History: LoadObject <- (Texture L2UI.NWindow.Normal 6159211==6159211/10264965 6159211 1303) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI.NWindow.normal NULL) <- NWndUtil::LoadTexture <- NCTargetNameManager::NCTargetNameManager <- NConsoleWnd:rawTargetName <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 00:20:25
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 0:0:0 2/0 [596]
Есть вероятность, что был поврежден системный файл. Выйдите из программы и сделайте полную проверку файлов игры.(Bad name index -485/528)
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad 5065135)) <- TagName <- FPropertyTag<< <- (After VClamp) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (Package L2UI.MinimapWnd) <- UPackage::Serialize <- LoadObject <- (Package L2UI.MinimapWnd 5065135==5065135/10264965 5065133 1) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI.MinimapWnd.MinimapPos NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCWnd::SetHandle <- NCWindowBase::RegisterChildWindow <- XMLUIData::Create <- XMLMinimapCtrlData::Create <- XMLWindowData::CreateChildRecursively <- XMLWindowData::Create <- XMLDataManager::CreateWindowWithWindowData <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1830, param: <- NConsoleWnd::SetQuestOn <- UQuestAPI::execSetQuestTargetInfo <- UObject::execClassContext <- (QuestTreeWnd Transient.QuestTreeWnd @ Function Interface.QuestTreeWnd.SetQuestOff : 001A) <- UObject:rocessEvent <- (QuestTreeWnd Transient.QuestTreeWnd, Function Interface.QuestTreeWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:720, param: <- UQuestAPI::execRequestQuestList <- UObject::execClassContext <- (QuestTreeWnd Transient.QuestTreeWnd @ Function Interface.QuestTreeWnd.ShowQuestList : 000F) <- UObject:rocessEvent <- (QuestTreeWnd Transient.QuestTreeWnd, Function Interface.QuestTreeWnd.OnShow) <- NCFrameWnd::ShowWindow <- UIGameStateManager::ShowUI <- UIGameState::ShowUI <- UIGameState::OnEnter <- UIGamingState::OnEnter <- UIGameStateManager::SetState <- NConsoleWnd::AcceptGameStart <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 00:22:05
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 0:0:0 2/1 [596]
SetFilePointer Failed 2816377/10264993: 10264973 Неверный дескриптор.
History: FArchiveFileReader::Seek <- LoadObject <- (Texture L2UI.MacroWnd.Macro_Icon1 10264945==10264945/10264965 2816349 794) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI.MacroWnd.Macro_Icon1 NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCTextureCtrl::CreateTexture <- NCTextureCtrl::NCTextureCtrl <- XMLTextureCtrlData::Create <- XMLWindowData::CreateChildRecursively <- XMLWindowData::Create <- XMLDataManager::CreateWindowWithWindowData <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:580, param:Index=34 <- NSystemMessageManager::EndSystemMessageParam <- NConsoleWnd::EndSystemMessageParam <- SystemMessagePacket <- UNetworkHandler::Tick <- Function Name=SystemMessagePa <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 00:25:54
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 0:0:0 2/0 [596]
SetFilePointer Failed 2779403/10264993: 10264973 Неверная функция.
History: FArchiveFileReader::Seek <- LoadObject <- (Package L2UI.HTML 10264945==10264945/10264965 2779375 1) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI.SquareBlank NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCHtmlViewer::RegisterImage <- NCHtmlTagInfo::AlignPosition <- NCHtmlFrame::AlignPosition <- NCHtmlViewer::AnalyzeHtml <- NCHtmlViewer::LoadHtml <- NCServerInfoWnd::LoadHtml <- NCLoginServerWnd::OnEnterState <- UIGameState::OnEnter <- UIGameStateManager::SetState <- NConsoleWnd::ReceiveServerList <- UNetworkHandler::Tick <- Function Name=AttackDeadTarge <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 00:42:36
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 117464:76168:-2709 2/1 [596]
ReadFile failed: Count=0 BufferCount=1 Error=Операция успешно завершена.
History: LoadObject <- (Package L2UI.EtcWndBack 4368734==4368734/10264965 4368734 1) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI.EtcWndBack.AbnormalBack NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCStatusIconCtrl::CopyStatusIconInfo <- NCStatusIconCtrl::AddCol <- UStatusIconHandle::execAddCol <- UObject:rocessEvent <- (AbnormalStatusWnd Transient.AbnormalStatusWnd, Function Interface.AbnormalStatusWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:950, param:ServerID=269115452 Max=1 ClassID_0=1532 SkillLevel_0=1 RemainTime_0=599 Name_0=Enlightenment IconName_0=icon.skill1532 Description_0=Увеличивает Маг. Атк. на 40%, Скор. Маг. на 50%, шанс нанесения крит. удара магией на 30%. Уменьшает расход MP на 90%. Время действия: 20 сек. <- NConsoleWnd::AddAbnormalStatus <- AbnormalStatusUpdatePacket <- UNetworkHandler::Tick <- Function Name=AbnormalStatusU <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Переставил чистый клиент и патч и "о чудо" :
Code : LS8(268) 0:0:0 2/0 [596]
Есть вероятность, что был поврежден системный файл. Выйдите из программы и сделайте полную проверку файлов игры.(Bad name index 4291/528)
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad 5065135)) <- TagName <- FPropertyTag<< <- (After VClamp) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (Package L2UI.MinimapWnd) <- UPackage::Serialize <- LoadObject <- (Package L2UI.MinimapWnd 5065135==5065135/10264965 5065133 1) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI.MinimapWnd.MinimapPos NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCWnd::SetHandle <- NCWindowBase::RegisterChildWindow <- XMLUIData::Create <- XMLMinimapCtrlData::Create <- XMLWindowData::CreateChildRecursively <- XMLWindowData::Create <- XMLDataManager::CreateWindowWithWindowData <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1830, param: <- NConsoleWnd::SetQuestOn <- UQuestAPI::execSetQuestTargetInfo <- UObject::execClassContext <- (QuestTreeWnd Transient.QuestTreeWnd @ Function Interface.QuestTreeWnd.SetQuestOff : 001A) <- UObject:rocessEvent <- (QuestTreeWnd Transient.QuestTreeWnd, Function Interface.QuestTreeWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:720, param: <- UQuestAPI::execRequestQuestList <- UObject::execClassContext <- (QuestTreeWnd Transient.QuestTreeWnd @ Function Interface.QuestTreeWnd.ShowQuestList : 000F) <- UObject:rocessEvent <- (QuestTreeWnd Transient.QuestTreeWnd, Function Interface.QuestTreeWnd.OnShow) <- NCFrameWnd::ShowWindow <- UIGameStateManager::ShowUI <- UIGameState::ShowUI <- UIGameState::OnEnter <- UIGamingState::OnEnter <- UIGameStateManager::SetState <- NConsoleWnd::AcceptGameStart <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 10:22:50
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2618 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 81716:147782:-3469 2/0 [596]
SetFilePointer Failed 7027307/15518146: 15518126 Неверная функция.
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray::Load <- FStaticTexture::GetTextureData <- SEK.cbui141 <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=SEK.cbui141 <- FCanvasUtil::BeginPrimitive <- FCanvasUtil:rawTile <- UCanvas:rawTextTTFToCanvas <- NCGDevice:rawTextTTF <- NCGDevice:rawTextW <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- WM_PAINT <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 10:25:04
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 116941:76665:-2722 2/0 [596]
SetFilePointer Failed 7027307/15518146: 15518126 Неверный дескриптор.
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray::Load <- FStaticTexture::GetTextureData <- SEK.cbui141 <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=SEK.cbui141 <- FCanvasUtil::BeginPrimitive <- FCanvasUtil:rawTile <- UCanvas:rawTextTTFToCanvas <- NCGDevice:rawTextTTF <- NCGDevice:rawTextW <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- WM_PAINT <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 10:26:42
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2617 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 80440:147816:-3507 2/1 [596]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- Size -21 FArray <- FMallocWindows::Realloc <- 00000000 -21 FArray <- FArray::Realloc <- -21*1 <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- L2UI.Control.CheckBox_unable <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=L2UI.Control.CheckBox_unable <- FCanvasUtil::BeginPrimitive <- FCanvasUtil:rawTile <- UCanvas:rawTextTTFToCanvas <- NCGDevice:rawTextTTF <- NCCheckBox::OnPaint <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- NCVirtualWndMain:rawChildWindow <- WM_PAINT <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd::ConsolePostRender <- ConsolePostRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.11.25 10:28:12
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 210 (4052)
PosCode : LS8(268) 80440:147816:-3507 2/1 [596]
ReadFile failed: Count=0 BufferCount=121 Error=Операция успешно завершена.
History: LoadObject <- (Texture L2UI.NWindow.Normal 6159211==6159211/10264965 6159211 1303) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture L2UI.NWindow.normal NULL) <- NWndUtil::LoadTexture <- NCTargetNameManager::NCTargetNameManager <- NConsoleWnd:rawTargetName <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop