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несколько часов назад начались криты
History: phase3-2 <- phase3 <- phase1 <- Node BoundingBox Min
(0.034682,0.088725,-0.995452) Max(-106.214653,0.967492,-0.112341). Triangle
Plane=(-0.518329,0.792906,0.320368,309.737518) <- FSweptBoxCollisionCheck::Check
<- NodeIndex=0 <- UStaticMesh::LineCheck <- Owner=StaticMeshActor
23_21.StaticMeshActor1327 Name=Dv_obj03 End[121160.000000 ,113336.000000, -
3665.850098] Start[121160.000000 ,113336.000000, -3653.850098] Extent[200.000000
,200.000000, 100.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
а вот с этим 3 окна выбило сейчас из игры:
History: NCTargetNameManager:rawWarMark <- NCTargetNameManager:rawTargetName <- NConsoleWnd:rawTargetName <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
History: phase3-2 <- phase3 <- phase1 <- Node BoundingBox Min
(0.034682,0.088725,-0.995452) Max(-106.214653,0.967492,-0.112341). Triangle
Plane=(-0.518329,0.792906,0.320368,309.737518) <- FSweptBoxCollisionCheck::Check
<- NodeIndex=0 <- UStaticMesh::LineCheck <- Owner=StaticMeshActor
23_21.StaticMeshActor1327 Name=Dv_obj03 End[121160.000000 ,113336.000000, -
3665.850098] Start[121160.000000 ,113336.000000, -3653.850098] Extent[200.000000
,200.000000, 100.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
FOctreeNode::ActorNonZeroExtentLineCheck <-
а вот с этим 3 окна выбило сейчас из игры:
History: NCTargetNameManager:rawWarMark <- NCTargetNameManager:rawTargetName <- NConsoleWnd:rawTargetName <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop