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2024.10.11 16:03:16
OS : Windows 11 (64-bit) 10.0 (Build: 22631)
CPU : AuthenticAMD AMD Ryzen 5 3600 6-Core Processor @ 3600 MHz 4095MB RAM
Video : AMD Radeon RX590 GME (2)
PosCode : LS8(273) 81448:145378:-3528 12/1 [554]
General protection fault!
History: UMeshComponent::GetMaterial <- USkeletalMeshInstance::GetMaterial <- USkeletalMeshInstance:rawSection <- Pawn=Transient.argest_delor_tent MeshInstance=LineageMonsters10.SkeletalMeshInstance MeshName=LineageMonsters10.argest_delor_tent_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Вот такая херня постоянно когда к Люксору бегу или к оркам за люксором
OS : Windows 11 (64-bit) 10.0 (Build: 22631)
CPU : AuthenticAMD AMD Ryzen 5 3600 6-Core Processor @ 3600 MHz 4095MB RAM
Video : AMD Radeon RX590 GME (2)
PosCode : LS8(273) 81448:145378:-3528 12/1 [554]
General protection fault!
History: UMeshComponent::GetMaterial <- USkeletalMeshInstance::GetMaterial <- USkeletalMeshInstance:rawSection <- Pawn=Transient.argest_delor_tent MeshInstance=LineageMonsters10.SkeletalMeshInstance MeshName=LineageMonsters10.argest_delor_tent_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Вот такая херня постоянно когда к Люксору бегу или к оркам за люксором